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Sonic mania bosses
Sonic mania bosses













sonic mania bosses

All of the characters present are then warped to Green Hill Zone, where the first piece of the story takes place. A giant claw extracts the energy source, the Phantom Ruby, out of the ground, creating a rift in time and space. Sonic and Tails will be riding towards Angel Island on Tails' plane after, only to discover that Eggman's five new mechs, the Hard-Boiled Heavies, have gotten to it first. For example, if you lose your last life in Chemical Plant Zone (Act 2), you'll continue the game from Act 1 of that Zone.Īfter the events of Sonic & Knuckles, Angel Island has plummeted into the ocean once again due to a massive energy reading. If you end up losing all your lives when playing the game, you'll start from the beginning of Act 1 of the Zone your game ended in. The only time you might find yourself in a tough spot is the twelfth Zone, but after becoming familiar with it, it'll be just as easy to you as the rest. Despite this, SEGA is still able to create an easily-traversable level from these, so you really shouldn't have too much trouble with any one stage of the game. Many Acts and Zones in the game, like in previous Sonic titles, will be a lot more "open" than others. Mighty and Ray are also available with the Encore DLC, but your first time through should really be with one of the base game characters. On your first time through, it'd be a good idea to go with Sonic and Tails Tails will be controlled by the AI, and although he may at some times fumble around, he can really pitch in during boss fights. You can choose which character you want to play as, with the options being Sonic, Tails, Sonic and Tails together, & Knuckles. The only option available to you as you start the game for the very first time will be Mania Mode, which is how you play the game's main story.















Sonic mania bosses